Categories
Animation Features Movies

Goat

Director – Tyree Dillihaye – Co-Director – Adam Rosette – 2025 – US – Cert. PG – 100m

***

A goat sets out to prove that despite being small he can play professional roarball just as well as the big guys who populate the sport – animated feature is out in UK cinemas on Friday, February 13th

In a world where ‘smalls’ and ‘bigs’ live side by side, Will Harris (voice: Caleb McLoughlin) is a small goat who wants nothing more than to play roarball, and is thrilled when his mum (voice: ) takes him to see his first game with local team the Vineland Thorns. Their star player is Jett Fillmore (voice: Gabrielle Union), a leopard. Like most of the played, she is huge. Much, much bigger than the comparatively tiny Will. The Thorns’ nemesis is Magma, who likewise have their own huge star player, Mane Attraction, who looks like a cross between a lion and horse. Bigs dominate the world of roarball, and keep smalls out of it with the simple motto, “smalls don’t ball.” But Will is the determined sort, not one to take no for an answer.

Other members of the Thorns include: Olivia Burch (voice: Nicola Coughlan), an ostrich depressed by fan comments on social media who deals with the problem by burying her head in the sand.… Read the rest

Categories
Animation Features Movies

Flow
(Straume)
(2024)

Director – Gints Zilbalodis – 2024 – Belgium, France, Latvia – Cert. U – 84m

*****

A cat must survive rising water levels as they engulf both the countryside and cities – remarkable, dialogue-free, computer animated feature is out now on 4K UHD, Blu-ray and DVD

Like his earlier Away (2019), Zilbalodis’ new CG animated movie features characters who don’t speak. The central character is a cat, and you’d be forgiven, after years of animated films about cats in which they talk, for expecting the same here, but Zilbalodis isn’t interested in anthropomorphised talking animals. He’s clearly interested in animals, and in characters, but the cat here has been derived from watching and studying cats in real life and their behaviour in the real world. There’s a long history of this in drawn animation, typified by the classic Disney films, where it was all about what you could achieve with a paper and pencil, studying from life, making drawings of characters move.

These days, the medium has moved on, and unless one is being purist and working with pencil and paper for the sake of making drawn animation the way it was made roughly a century ago (and there’s nothing whatsoever wrong with doing that), you would use computers as Zilbalodis does.… Read the rest